![]() ![]() I actually think it could have had an audience too. I don't think you're going to put this back together at this point. ![]() You had a UT99 community that was still pretty healthy and not going anywhere, and then you had a 2004 1v1/TDM, CTF, IG CTF/TDM, ONS, AS, and TAM community that were too split for it to matter. Unreal 3 had more than it's share of flaws, but at that point you didn't have an Unreal Community anymore. Then at the end you had TAM show up and perform the same stunt. UT2004 tried to roll back some of that, and was the product 2k3 should have been, but the inclusion of vehicles was obviously a "me too" reaction to various games out at the time and firmly shattered community again into vehicular gamers vs arena type players. UT2k3 pissed off a LOT of people with the changes it made and firmly shattered the community in half. I started back in Unreal and UT99 and while I loved all the games the series tore itself apart. And that's leaving out the sheer volume of mutators like IG or after the fact mods like TAM that fractured the community even more. This helped lead to the over dominance of hitscan. You're not really going to pull of balancing a set of weapons across say CTF and ONS. If you only have X players trying to split them across TDM, CTF, BR, VCTF, ONS, AS, and then all the various mods really starts to fail once X decreases below a certain threshold. ![]() It was possible to support that sort of thing back when there were a smaller number of shooters but it's just not with the current amount. One of the bigger problems with 2k4 was the extent to which all the various mods and game modes fractured the community. They have team oriented modes like TDM and CTF. ![]()
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